﻿#pragma once

#include <Hazal.h>
#include <imgui.h>
#include <filesystem>

namespace Hazal
{
	class CContentBrowserPanel
	{
	public:
		CContentBrowserPanel();

		~CContentBrowserPanel();
		
	public:
		void OnImGuiRender();

	private:
		std::filesystem::path m_currentDirectory;

		Ref<CTexture2D> m_textureDirectoryIcon;	///< Directory icon texture
		Ref<CTexture2D> m_textureFileIcon;		///< File icon texture
	};
}
